#pragma once

#include <cstdint>
#include <string>

class GLRenderer{
public:
    static void gl_init(bool isYuv, const std::string &yuvFile, const std::string &rgbFile);
    static void gl_render(uint32_t width, uint32_t height, bool isPlaying);
    static void gl_destroy();
private:
    static void gl_initMesh();
};